Maxime Poidevin

Original by Gerard Cornella (WideFrameStudio)

— PROJECT NAME

Elie & Ros – WideFrameStudio


— ROLE

Modeling – Texturing

Render (Redshift)


— TOOLS

Blender

Cinema 4D

Redshift

I teamed up with Gerard Cornella at WideFrameStudio to work on the early visuals of an animated series project.


My role was to bring his illustration into 3D giving it a tactile, clay-like feel.


This project is still in development, but I’m grateful to Gerard and WFS for letting me share a look at these early R&D visuals.